Taking your ideas for a walk
But there is something so great about the wonky scale of tin toys - the massive heads, the tiny legs, the gigantic winding keys that makes even a kafka-esque nightmare landscape jolly. Even without the lurid, and slightly wobbly-edged colours.
I'm attempting a short movie that has NO pre-planning - taking a line for several walks (25 each second, but in slow motion spread over days). Free-range...No storyboard. No efficiencies or "if I'd realised I wanted to wiggle those fingers I'd have drawn the hands on another layer". So time is wasted. But - I hear you ask - is time spent making art and learning how to do both the process and the end product better, ever wasted? I think not.